This was done as a personal project that I have worked on for a long time. My Idea for this project was to create a mad science room, focusing on creating realistic models that meet industry standards.
This project helped me learn how to create different types of objects, practice UV Unwrapping, and then make sure that they had good topology. I created every asset in this piece within Blender, and I then textured most of the assets in Substance Painter. Also, it was my first time sculpting a model- the brain, and then texturing it in Substance Painter to make a The Last of Us-style mutated brain.
I think this project turned out great, as I got what I envisioned with creating a Cinematic Mad Science Room. Although I had ups and downs with the scenes being heavy because of the detail, I had to optimise the scenes to a point where I could render them, and so that they would still look great.

This is a personal project. I do not own the rights to the sounds used in this piece.
MAD SCIENCE ROOM MODELS SHOWCASE:
Back to Top